Philippe-Aubert Gauthier Daniel Courville Stéphane Claude 3D Sound Localization and Spatialization

Date(s): Saturday, Jan 280, 10:00 am to 5:00 pm
Sunday, Jan 290, 10:00 am to 5:00 pm
Saturday, Feb 110, 10:00 am to 5:00 pm
Sunday, Feb 120, 10:00 am to 5:00 pm


3D Sound Localization and Spatialization

S. Claude, 2011

This workshop is for the artists who want to work with spatial sound on a solid theoretical and practical basis. Talks will cover: perception, acoustics, spatial sound, loudspeakers, microphone arrays. The workshop is based on a creative approach to technology and it will include practical sessions.

The workshop will be given in French by bilingual instructors.


• General Introduction: sound spatialization in sound arts and in music;
• Basic Notions: acoustics and signal processing;
• Spatial Perception of Sound (theory and audio demos);

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3D Sound Localization and Spatialization

S. Claude, 2011

Philippe-Aubert Gauthier is a sound and digital artist, musician, junior mechanical engineer, M.Sc., Ph.D. in acoustics and professor at the Université du Québec à Montréal. The heart of his of his artistic approach is based on the interactions of arts, cultures, sciences and technologies. He navigates in a vision of research and integrated creation in which each of these fields of action and related knowledge is used for the development of artistic and musical pieces that address the social and cultural constructions of technologies.

Daniel Courville has been a lecturer in sound production and applied computer technology at UQAM’s École des médias since 1990. He is a music producer and since 1988, has been interested in three-dimensional sound recording, processing and reproduction, particularly in Ambisonics. Recently, he has been investigating the integration of Ambisonics into sound production and post-production environments through the development of modular software tools. Daniel Courville holds a master’s degree in communications from UQAM.

Stéphane Claude is an electronic_acoustic composer and sound engineer. His research is based on integrating a conceptual and physiological framework of audio recording and sound installation for different diffusion contexts in the electronic arts.