Line Meloche Danièle Panneton Stéphane Claude Audio Production or How to See With Your Ears

Date(s): Saturday, Jan 300, 10:00 am to 5:00 pm
Sunday, Jan 310, 10:00 am to 5:00 pm
Saturday, Feb 60, 10:00 am to 5:00 pm
Sunday, Feb 70, 10:00 am to 5:00 pm
Saturday, Feb 130, 10:00 am to 5:00 pm
Sunday, Feb 140, 10:00 am to 5:00 pm

Training

Audio Production or How to See With Your Ears

Jean Laurier

Guest Instructor : Danièle Panneton

Pedagogical Assistant : Stéphane Claude

This workshop will present all the steps involved in audio pre-production, production and post-production. Participants will discover the essential role of an audio director: organization, creative contribution, as well as that magic touch that colours a sound with the uniqueness of its orchestra conductor.

Program

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Audio Production or How to See With Your Ears

Jean Laurier

Line Meloche has worked in the field of communications for thirty years, about twenty of which as a director/coordinator of radio for Radio-Canada. Specializing in radio-fiction, she has been credited in over a hundred radio productions, a number of which have received national and international prizes. Her reputation has traveled across both European and African borders. Today she is involved primarily in the production of audio books for children sold in Quebec, France and Belgium.

Danièle Panneton is an actor who graduated from the National Theatre School in 1975. Her talent has since led her to engage in different creative spheres: theatre, film, television and radio. She has written many plays and has produced a dozen shows on stages both inside and outside Quebec. A multitalented artist, Ms. Panneton has also worked with the Ligue Nationale d’Improvisation and the Théâtre UBU. For more than 25 years, she has taught stage and radio acting in various specialized schools.

Stéphane Claude is an electronic_acoustic composer and sound engineer. His research is based on integrating a conceptual and physiological framework of audio recording and sound installation for different diffusion contexts in the electronic arts.

http://www.aelab.com/