Mathieu Plasse Introduction to Processing

Date(s): Jan 15 2016
Jan 16 2016
Jan 17 2016
Jan 22 2016
Jan 23 2016
Jan 24 2016


Introduction to Processing

Mathieu Plasse, 2015

Processing is a programming language and environment created to help artists and designers learn and use code to make art. It opens art and design to contemporary technologies, such as generative art, interactive data visualisation, computer vision, virtual reality, interactive projections, mobile media, sensor integration, and live video creation. This introduction will familiarize you with the fundamentals so you can begin exploring this powerful tool.

Session 1: Shapes, colours, and generative art
Objective: Create a generative poster

Session 2: Images and typography

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Introduction to Processing

Mathieu Plasse, 2015

Mathieu Plasse is a professor of graphic design at Cégep de Sainte-Foy and has been offering, for several years, training in programming and visual creation. After completing a graphic design baccalaureate at UQAM in 2006, he began a career which led him to work with several actors of the cultural and artistic circles in Quebec city. In 2015, he obtained a scholarship from the Conseil des arts et lettres du Québec, in order to create a dance video, captured by a Kinect device and transformed by algorithms made with Processing.