Bruno Bélanger Bruno Pucella Sound Design and Editing for Immersive Installations and Multimedia Presentation

© PRIM
This training program is made possible with the financial support of the Quebec government, via the Intervention-Compétences program, managed by Compétence Culture, and REPAIRE.
Cost: $130 plus taxes
Audio art now encompasses a diversity of digital productions such as podcasts, a return to radio creation, cinema for the ear, as well as new projects of community listening. These approaches develop immersive sound environments for mobile projects, outdoor musical projects, as well as the creation of works presented in exhibition spaces.
The aim of this workshop is to enable artists and sound designers to fine-tune their audio editing and post-production workflow methodologies for presentations in various formats, including binaural on headphones, immersive performances and installations in specialized multimedia rooms, black and white boxes, multimodal rooms integrating tactile audio, as well as 3D surround sound. The course ends with a series of presentations of projects conceived and realized during the workshop, in the form of listening sessions.
The course will cover the following topics:
- Overview of current audio presentation standards and their requirements
- Designing and using a sample session for sound editing
- Video reference management
- Sound editing methodology
- Managing sound sources according to their original format
- Managing sound elements according to category and distribution
- Sound processing
- Designing and using a model session for immersive sound mixing
- Real-time dynamic and spectral processing tools
- Techniques and approaches to spatialization and panning
- Parameter automation
- Introduction to Dolby Atmos studio measures and standards
- Configuring and using the Dolby Atmos renderer
- Assessing immersive sound rendering in Dolby Atmos format
Requirements:
- Be a professional artist, creator or cultural worker
- Have experience working with sound design and editing. The workshop is conceived for intermediate or advanced participants.
- Commit to be present at all stages of training.
The workshop will be given in French, but all instructors are bilingual and can answer questions in English.

© PRIM
Bruno Bélanger is Head of Audio / Mixer at PRIM, an artist-run center for postproduction in moving image and sound. He began his career in the early 2000s. An invaluable collaborator, he invests himself in every project he is offered. Through his sensitivity and attentiveness, he nurtures the narrative intentions of the creators he works with during the final stage of sound creation, mixing.
Bruno Pucella holds a Master’s degree on the relationship between contemporary music and film sound, and has twenty years’ experience in sound design and recording.
Stéphane Claude is an electronic_acoustic music composer, sound engineer, specialized consultant and sound designer. Since the birth of the New Media Laboratory, he is Head of Research of the Audio Sector at OBORO. His research focuses on the development and integration of conceptual and physiological structures in installation and performance contexts. His interests include the communication of formal and physical aesthetics as transductive experiences through digital audio processing, acoustics parameters and sound spaces.