Audio Art / Real-Time Audio Processing for the Performing Arts 02

© A. Tremblay, 2011

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© A. Tremblay, 2011

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Audio Art / Real-Time Audio Processing for the Performing Arts 02

Pedagogical Assistant: 

February 22, 23, 24 and 27-28, 2012, from 10 am to 4 pm

Through his many collaborations with performing artists, Alexander MacSween has developed an original approach to real-time audio processing. He creates elaborated soundscapes and rich musical textures that draw from the voices of actors, the feet of dancers, and other elements of performance. His tools vary, from basic devices such as guitar effects pedals, to more complex systems such as digital processors and computer software.

This workshop has been created for professionals in various disciplines wishing to explore working with sound in real-time—electronic or digital processing of the sounds created within performance environments. This workshop is for artists who want to better their technical expertise, and for technicians who are interested in exploring creative approaches to sound processing.

Please note that the content of the workshop may be revised to suit the needs of the participants. Workshop will be given in French by bilingual instructors.


  • An overview of the evolution of sound processing in various art forms and the simultaneous technological advancements;
  • A presentation of Alexander MacSween’s creative process and his approach to technology;
  • An introduction to sound processing with Ableton Live;
  • A brief introduction to a few basic peripheral audio processing devices, including mixing boards;
  • The creation of a short project or of a sound performance based on a chosen text;
  • A closing presentation of the projects created in the context of the workshop followed by an informal discussion on the difficulties and happy surprises gleaned from the experience.

Software used on Mac OSX: Ableton Live.


  • To know how to use a computer;
  • To bring personal tools if available (personal laptop, software or sound equipment);
  • Be a professional artist, creator or cultural worker;
  • Be a self-employed worker or a salaried employee in an enterprise not subject to 1% Training Investment*;
  • To attend every workshop.

* Any enterprise whose total payroll is $1.000.000 or more is subject to 1% Training Investment. (Emploi-Québec Program)

Number of participants
12 people

$120 – Payment required before Monday, February 20, 2012 at 5 pm.

Wednesday to Friday, February 22, 23, 24 and Monday-Tuesday, February 28-29, 2012, from 10 am to 4 pm.


before Monday, February 20, 2012 at 5 pm
Please submit your registration request to:
Eddie Rodgers, New Media Lab Chief Technician
phone: 514-844-3250, ext. 230


Reservation / Payment
Reservations can be made by phone or email. Full payment must be made for inscription to be valid. You can pay by credit card (Visa or MasterCard), cheque or in cash. Inscription to a workshop is not transferable.

Cancellation / Refunding
OBORO does not refund inscription fees except in case of illness (with a medical note) or of absolute necessity. In such cases, inscription fees are transferable to another workshop or service offered by the New Media Lab.

Workshop Cancellation
OBORO reserves the right to cancel workshops at any time and without advance notice. In this case, inscription fees are fully refunded.

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Alexander MacSween

Musician, composer and sound artist, Alexander MacSween, has collaborated on many dance, theatre and film projects. He has worked with Marie Brassard (Quebec), André Gingras (Netherlands), Brigitte Haentjens / Sybillines (Quebec), Interlude T/O (France), Robert Lepage (Quebec), Montréal Danse (Quebec), José Navas / Compagnie Flak (Quebec), and T.r.a.n.s.i.t.s.c.a.p.e (Belgium). As a drummer, Alexander is active in the worlds of rock, improvisation and electronic music. He has played with Paolo Angeli, Tim Berne, Michel F.

Stéphane Claude

Stéphane Claude is an electronic_acoustic composer and sound engineer. His research is based on integrating a conceptual and physiological framework of audio recording and sound installation for different diffusion contexts in the electronic arts.